Loot Drama Reserved

My raid group has one “official” day that we raid together as a group–that day is Saturday. However, I’ve been known to start up alt runs on other days of the week, or pug into groups via the Premade Finder. The thing that baffles me is, over a year strong into both Warlords and the new raiding paradigm for normal and heroic, how much loot drama you still see in raids.

The primary loot drama I’ve been forced to deal with, even within the groups I lead at times, revolves around personal loot in general. I get it, people have a very bad taste in their mouth with the personal loot (PL) system thanks to LFR. Yes, it does suck a lot to be looted the same item over and over in PL when you don’t need it or you’re after another drop on the same boss’s loot table for your spec. It sucks to go weeks on end getting gold off a boss, especially on bonus rolls. It sucks even more that personal loot items can’t be traded to anyone within the same raid group (CURRENTLY–devs have confirmed that for Legion this will not be an issue). However, my group has found that PL is easiest for us to handle loot, especially when we consider that our “core” group tends to consist of about 5 people on a good night, and we have to pug the other 10 or so spots if we want to raid. PL has seen a few tweaks in 6.2, and personally we feel that more loot overall gets distributed out under the PL system. Not to mention, PL cuts down on me (or my master looter) having to waste time spamming loot links in raid warning while the group clears trash to the next boss and dealing with people crying because they didn’t roll on the item in time. (No joke, one 30-man pug I joined spent 45 minutes trying to distribute loot from a normal Archimonde ML kill, and still someone got screwed out of loot.)

For the most part, the people I pug into our group don’t complain too much about PL since I make it very clear in the description and the title that we are using that loot method. Occasionally, I will get the random uppity fool who berates me for not swapping to ML, or claiming that PL is useless and unfair. I’ve even had one PUG tell me that PL gives bosses a completely separate loot table from ML!

Not to mention, there are people who chain farm a boss hoping for a drop by using bonus rolls, and they usually “forget” that they’re loot locked on that boss for the week when their item drops under master loot, then guess what I’m stuck dealing with because some people haven’t figured out how loot lockouts work since they were implemented in 5.0?

Master Looter (ML) is great for guild groups where people are raiding together on a consistent basis and they are working on progression as a team. I’m absolutely fine with a guild that uses ML to distribute loot, as (generally) there’s an expectation that the loot distribution will be fair. In a PUG situation however, I think most of us know all too well how some people are greedy and won’t hesitate to ninja that mount or loot drop once they look inside the boss’s carcass. With cross-realm grouping enabled for normal and heroic modes while the tier is current, unfortunately it’s provided these degenerates masses of individuals spread out  among 200-ish servers to steal loot from, and with how rampant it’s been based on the number of complaints in the CS forums and on Reddit, it’s clear Blizzard really has no solution for how to police this other than to warn jilted raiders to stick to personal loot groups when pugging unless they trust the raid leader. And from personal experience, I know exactly how frustrating that can be when there are BARELY any PL groups out there, and every ML MS>OS group posted in group finder has half the damn loot table reserved either for the RL/their guild/their friends.

These are all very strong reasons I support PL in general, and especially in a PUG-majority situation. If it were up to me, I would use the code the game uses to identify how many within a group are in the same guild for guild challenge credit to determine whether a raid group is allowed to set master looter for raids posted in the group finder. If 70% of the group is from the same guild OR is on the raid leader’s btag friends list, THEN the group is eligible to set ML. If the group does NOT meet that condition, force PL as soon as the group enters the premade group finder. This combined with the PL changes coming in Legion would put an end to all this loot drama nonsense.

ATTN: NA MMO Players

Got this from the /FFXIV subreddit. It has a lot of NSFW language, but this just speaks for itself the general state of not only the NA FFXIV raiding community, but MMOs in general: JP Player Calls out NA Community. But the general message from this is IF YOU WANT THE COMMUNITY TO GET GUD, YOU NEED TO THROW THEM A BONE TOO.

I literally could replace “Party Finder/Duty Finder” with “premade group finder” and it’s the exact same problem in WoW.  I get it, four months into this tier, no one wants to spend time wiping on normal Archimonde. At the same time as well, it’s to the point where you can’t even get into a group to get practice in because people want you to have a multiple-upgraded legendary ring and either the Time is a Flat Circle or the heroic AOTC achievements.

Oh but Tan, you can just start your own group to practice downing Archimonde! Yes, I do exactly that – every Saturday. And every single time we down Mannoroth most of the group leaves even with a one-shot on him and those who stick around to attempt Archi bail after the first wipe. At first I tended to blame this on normal and heroic being in group finder, but honestly it comes down to the mentality of the NA (arguably EU, though I can’t speak for them) MMO player in general. No one is willing it put in effort, people just want to be carried to shinies. And a built-in group finding system such as Duty Finder (in 14) or Premade Group finder (in WoW) just makes this mentality much easier to pull off with zero repercussions.

Yes, you could argue I should just put together a 10-15 person raid of people who will show up on time for progression. But people get tired or burnt out from the game, or have real life things that get in the way, or honestly are just awful players hoping to be carried. It’s one thing to take someone who has the willingness to learn fights even if they’re not topping the charts  or have the gear, it’s another to just have someone who is too flat out lazy to do basic things like look up their rotation or continuing to die to the same mechanic over and over.

This player hit the nail on the head, in my opinion.

An Anemic Legendary?

Four months into tier 18, and I think by now most of us are aware that Hellfire Citadel rewards you with a 735 legendary ring for your appropriate spec, upgradable to a whopping 795 assuming you can get into groups that have Archimonde on farm every lockout. Having obtained legendary rings on my mage and paladin, I feel like this expansion’s meta legendary isn’t as impressive when compared to the legendary cloaks during Mists of Panderia.

First, let’s look at what each ring does, quoting directly from Wowhead:

  •  Thorasus, the Stone Heart of Draenor,  Nithramus, the All-Seer,  Maalus, the Blood Drinker: Awakens the powers of all the Savage Hallows worn by you and your allies, increasing damage dealt by (2500 / 100)% for 15 sec.

    When this effect ends, each empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player’s location, inflicting damage equal to (2500 / 100)% of all damage they dealt while empowered. (2 min shared cooldown) [Str, Int, Agi DPS]

  •  Etheralus, the Eternal Reward: Awakens the powers of Etheralus rings worn by you and your allies, increasing healing and absorption done by (2500 / 100)% for 15 sec.

    When this effect ends, each empowered player unleashes a burst of energy that shields your allies, absorbing damage equal to (2500 / 100)% of all healing done while empowered, divided evenly among the shielded players. (2 min shared cooldown) [Healer]

  •  Sanctus, Sigil of the Unbroken: Awakens the powers of Sanctus rings worn by you and your allies, granting ( – 772 /- 100)% Versatility for 15 sec. [Tank]

    For the duration of this effect, all damage and healing received is divided evenly among empowered allies. (2 min shared cooldown)

As you can see, all the rings have a shared 2 minute cooldown. Seems reasonable, right? Two minutes in the grand scheme of a fight really isn’t that long. Hell, I think the tank and healing legendary activated bonuses are pretty nice and beneficial to the entire raid as a whole.

My problem is with the DPS rings. Yeah, it’s a 25% (at 735) boost in damage to everyone wearing the legendary ring in the raid when activated every two minutes. However, only the PERSON WHO TRIGGERED THE COOLDOWN will benefit the most from the explosion. Generally, you want to have a melee dps be the one to trigger it for maximum effect. In a dedicated, more organized group I can see how this might be helpful, but in a pug or LFR situation? People (usually a ranged all the way out in BFE, or Brazilian/Mexican PUG who doesn’t understand English) just macro it into one of their other cooldowns and blow it everytime it’s off cooldown, then brag and spam Skada results to the group with their “lol big deepz.” Very obnoxious, and in my opinion, poorly thoughtout for a legendary effect. Also I feel like, if you don’t have enough people in your raid group with the legendary (or you’re the only one with it), the on-use effect and the follow-up burst of damage at the end doesn’t make up for the loss of a 15% increase to your primary stat proc from the 715 ring.

Maybe I just need to experiment more with it, or wait until I can run as a DPS in groups where more people have the DPS ring, but my mage feels so anemic after having gotten Nithramus.

Play testers, what are those?

Starting from Blackrock Foundry and continuing into Hellfire Citadel, I had a feeling that a lot of the blocks my friends and I were facing when we tackled normal modes every Saturday night was nothing compared to how we approached Siege of Orgrimmar’s “flex” mode encounters.

And no, I don’t just mean the encounters themselves. Or the fact I generally have to PUG in raiders in general just to fill out a team.
Continue reading “Play testers, what are those?”

Does the Legion finally fall?

Despite spending the majority of my time recently in Eorzea, that doesn’t mean I’ve been completely ignorant to the recent announcement about Legion over in WoW. I’m honestly just… cautiously anxious about what’s coming into the game in 7.0, considering how dissatisfied I’ve been with WoD so far. There are, however, a few things coming with Legion that I’m not excited about at all.
Continue reading “Does the Legion finally fall?”